Quayola, Rome 1982, investigates unpredictable dialogues and collisions, tensions and balances between real and artificial
, figurative and abstract, old and new.
His work explores photography, geometry, time-based digital sculptures and engaging audiovisual installations and performances. Known for his enigmatic video installations, he creates hybrid environments by mixing paintings and animated sculptures, audiovisual performances, audio video installation, 3D printing and software programming.
Quayola investigates the Western artistic tradition of advanced contemporary technologies to which he assigns the new role of "collaborator", and not only tool with which to explore possible ways of interpreting reality.
"The focus of my artistic research is to generate virtual spaces that can be analysed completely differently than the observation of real life: I compose codes capable of interpreting and mathematically translating the data collected from scanning reality. For me, Making Art means establishing new systems of vision; the first frames displayed in the works are not real images, but the sum of hundreds and hundreds of photographs translated and assembled digitally – as Andreas Gursky does in his compositions. In my works, the environments described are virtual reproductions: I like to play with the ambiguity and tension between reality and its depiction through the eye of the machine".
"I am fascinated by the observation of the world through computer vision systems: algorithms that provide alternative points of view and, in a sense, enhance vision and perception. Likewise, I'm attracted both by the symbolic power of the ancient masters and by the tradition of modern landscape designers as a starting point towards abstraction."
His strength is knowing how to build a dialogue between tradition and contemporaneity in each of his works: offering authentic experiences which give a glimpse of the functioning of the technology used, make it adorable in its expressive power, and promote the understanding of the entire process (from that of creation to use) even in the digitally naïve viewer.
For Spazio Arte of CUBO, within the project Pleasant Places. Sublime technology and the relationship between art, nature and technology, as part of the institutional program of ART CITY Bologna 2017, Quayola creates the first prototypes of the PP #T 3D Scan series.
- Quayola, PP #T011.A12, print, 2016
- Quayola, PP #T011.A12 (dett.) print, 2016
- Quayola, PP #T007.A7, print, 2016
- Quayola, PP #T007.A7 (dett.), print, 2016
- Quayola, PP #T008.A4, print, 2016
- Quayola, PP #T008.A4 (dett.), print, 2016
Through a particular pigment printing procedure based on 8 inkjet colours, each image is originally rendered at 950 megapixels, which allows large printing systems while maintaining an incredible definition of details. Compared to video, however, these returns reconstruct the natural element, describing it in terms of dry geometric lines, as if a sudden glaciation had frozen the subjects during the mutation from real object to abstract representation.