5×5 – What we see when we read
A journey through books for teenagers, comics, illustrated books and video games 12 February – 28 May 2022
5 sessions for 5 titles that will be explored through the key concept of “point of view”. Behind each work there is a precise choice, a vision of childhood or adolescence and, ultimately, a vision of the world of those who produced it. In addition to five meetings with experts in different languages, from literature for girls and boys to video games, the course also includes a special meeting with an author.
In collaboration with Hamelin
When the body, sex, pleasure enter literature for boys and girls
- Saturday 12 February 2022 at 09:30 - 12:30
Everything can be addressed with boys and girls, you just need to find the right form and words.
Starting from some works that have successfully told stories about the many possibilities of love and sexual orientation, the fluidity of bodies and desires, we will try to see which authors have found ways to address the great taboos that are often censored in our literature for boys and girls but that seem to have found some space in contemporary comics.
Point of view in the contemporary graphic novel
- Saturday 12 March 2022 at 09:30 - 12:30
Narration is always a matter of viewpoint, but this is doubly true for comics, with their cartoons and white space, with "the eye of the camera" that is always in motion and at the same time crystallised, the play on perspective is particularly relevant and generative.
Meeting with the author
- Saturday 26 March 2022 at 09:30 - 12:30
In the space of a glance: illustrated books and point of view
- Saturday 23 April 2022 at 09:30 - 12:30
An illustrated book is a narrative language within which every element contributes to building perspectives that impose or propose ways of interpreting and uncovering the story for the reader. We’ll examine some books to try to understand how language, with the play between images and words, with the book as the object itself, with the editing, is able to build points of view that give shape and body to the narratives.
Video games and point of view
- Saturday 14 May 2022 at 09:30 - 12:30
Through the key linguistic element of interactivity, video games pose unprecedented challenges to the "reader" in terms of the relationship between author, work and player and the relationship between user and character. The different modes of identification and interaction with the game, for example, directly affect these themes: “who are we when we play?”, “do we play a character or command it?”, “what are the limits, but also the possibilities, of this identification?”
Still on ducks in winter: narrative and portraits of adolescence
- Saturday 28 May 2022 at 09:30 - 12:30
There are more and more books that use adolescence as a focus and viewpoint of the world, and that try to recount an age which is in itself unbearable. But very few works have really managed to grasp the mystery of those years of continuous transformation, and they often do so starting from the narrating voice, from the formal construction, from the point of observation. Every time, whether the alchemy succeeds or not, recounting adolescence also means revealing an overall view of the world and life.